Sunday, 28 October 2012
I Hate Fluid Simulation!!!!!
For the last four days I have been working on a fluid simulation in pixel bender. While originally I thought this would only take a day, which it did, I realized that the example I was using (www.derschmale.com) did not take into account the velocity of the mouse when calculating the change in the pixels, it just took the mouse position and made the upwards velocity increase and then react to the boundaries of the image. This is not what I wanted so I started from scratch turning my old flash fluid sim into pixel bender. It has taken me a long time but it is almost done. Almost!
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MDDN 243
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