Most of my concepts did not make it to paper as I did not really like them, mostly because they were basically re textured arcade game that really did not any point across. The two that did were a logging simulator to express the message that what you take must be returned, and a vegetable growing simulator to show the player how to grow veges while educating them on the benefits of doing so. Of the two I felt that the logging simulator was able to show it message through the game play more effectively rather than having to add vast amounts of writing.
I was biased towards this idea at the start which is why did more about it, but I really believe it was better than any other idea I came up with.


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